Poe returning projectiles. 22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE Trial. Poe returning projectiles

 
22) Deadeye Guide Manni's Tornado Shot Deadeye Build Guide (PoE TrialPoe returning projectiles  Fires a returning projectile that can be caught

The secondary projectiles now fade over time, similar to Freezing Pulse, but without the gradual damage drop-off. Over 20 new active skill gems WILL be added. With the new Returning Projectiles gem introduced in Patch 3. staudd Cockareel • 11. 22, Lightning Trap Saboteur. Effectiveness of Added Damage: 125–165%. 80 sec Critical Strike Chance: 5. The Return Projectile Support is a game-changing support gem that allows projectiles to return to the player after traveling a certain distance. Attack Projectiles Return to you from final Target. Darkscorn 3. Venom Gyre is an active skill gem. I don't see how I can fit in returning proj! I can take out spellblade, but with double-dipping from EB it's pretty big damage boost. Vengeant Cascade passive (for attack projectiles)This means Point Blank on Molten Strike and 0% increased AoE would be an average increase of about 43% more damage, at always at least 30% more damage. It makes your projectiles return to you after their flight, but it makes them go in random directions too. When using Ice Spear or Ball Lightning with the Weapon Tree mod, the projectiles will return when they either hit a wall or reach the maximum projectile distance. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. Attack, Projectile, Chaos, Duration. ↖ Implications for Projectile Builds1. reply. Going from 100% increased projectile speed to 250% increased projectile speed is a 15% more damage increase at duration levels > 5. Now all effects that cause projectiles to return do so in any case that they can. Once we switch to Lightning Arrow and have returning projectiles, Far Shot becomes even better, as the returning projectiles inherit the initial travel distance and therefore always hit with the maximum 60% damage multiplier. I count about 50% of builds on poe ninja using a projectile tag skill. Returning Projectiles Support is a support gem which causes projectiles to re. The addition of this support gem opens up exciting possibilities for unique and powerful builds. I would imagine that other duration projectiles will work in a similar way. That's what I get for thinking about this at 4am. This means that if a skill is affected by pierce, chain, and fork, it would first pierce x number of times, then fork, then chain x number of times. Projectiles now deal 5% more damage for each remaining Chain. 5% increased Projectile Speed Projectiles from Supported Skills have 0. Pierce - Fork - Chain - Return. 14. *edit: other small difference, LMP's 20q is 10% inc attack and cast speed, volley's is 20% inc proj damage. 5% increased Physical Damage Supported Attacks have 0. - Divergent Inspiration, Anomalous Greater Multiple Projectiles - Mana leech from Essence Sap (Amulet annoint) - #% increased Mana Cost of Skills per 10 Devotion mod on Militant Faith Critical Strike Chance: Aim for %100 crit chance. Some quick calculations: If RP support gem doesn't scale and stays at 70% less dmg for returning proj, and you give up one 30% more dmg support for RP: (1 + 0. Trap Builds POE 3. Killing Blows with Supported Skills Consume corpses to Recover (24-366) Life and (10-40) Mana. Fires a returning projectile that can be caught. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. The projectiles return to the source. Projectiles from Supported Skills have 20% chance to Return to you an additional Time. (25–35)% increased Projectile Damage. Can someone help me kno where to put in return proj gem? Currently running: Cyclone, Awakened CoC, Inspiration, Spellblade, Anomalous Ice Spear, and GMP. Tag: Support, Projectile. Fork Support Supports projectile skills, making their projectiles fork into two projectiles the first time they hit an enemy and don't pierce it. It is unlocked by anointing an Amulet or a Blight. ago. You normally need a 3rd target and more chains to gain more hits on a single target. Increased aoe seems to be giving the most overlaps for me. Changes to aoe also doesn’t seem to affect the distance either but just the radius of the projectile’s explosion. Corrupted. Attack Damage: 38–44% of base. Level: 1–20. Perhaps even more exciting than this new mode is the news that The Forbidden Sanctum is returning in PoE 3. qaz012345678. Level: (1-20) Cost: (6-23) Mana. Returning Projectiles Support Supports projectile skills. 22 In this video I go over a. telehax • 9 yr. Requires a Dagger or Claw. Nerf after nerf has left PoE in a state where weapons that don't reach at least 80% of the maximum achievable DPS are pretty much DOA due to the pressure to spec such a ridiculous amount of gear and points into defenses to survive unreactable oneshots. 00% Effectiveness of Added. At this point, we only know 7 of the new support gems. Venom Gyre. Hey guys, returning projectiles cast on crit ice spear occultist build is here. Critical Strike. The only thing that could justify nimis in this particular case is the mark so amount of returning projectiles will be bigger than initial shot was, so might be not that stupid. Contents. This is not even factoring in its utility for map clear and QOL. Lightning Strike as with other projectile based attacks, does not shotgun by default therefore we must use additional strikes and clever positioning to be able to do so. Requires Level 38. Edit: increased aoe does increase the spread of projectiles as well as explosion. Open menu Open navigation Go to Reddit Home. Caught projectiles spiral outwards when you use Whirling Blades and do not return. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. 22, Lightning Trap Saboteur. It does not grant a bonus to your. and now you’re getting 4 support links + returning projectile which gives you 50% more damage. In the case of Ball Lightning which has a lifetime, you'll need to get some projectile speed to notice it return when firing into the void. Brutal Restraint: Look for 5% increased Dexterity mod. . So how good is returning projectiles? Help Saw some people already theory crafting it being "at least okay?" before league start. 5. Volcanic Fissure projectiles will return to where they first landed because the fissure itself is the proxy that created the projectiles, but because it despawns after. Safe and Instant Delivery. The projectile itself cannot hit, but the explosion of the projectile can. Our new best friend Returning Projectiles causes these arrows to return to us, hitting everything twice. You can test this quite easily on an area that has 2 bosses by having lmp. Lightning Strike is the primary source of damage for this build. Thank you Mark for explaining it! First thing: Sniper's Mark makes projectiles split at a random angle. First impressions: This notable is nothing special. Jung already confirmed that the projectile return will not work with spark because it has a duration (sorry I do not have a link). Anomalous Returning Projectiles Support. Cobra Lash Fires a poisonous projectile based on your weapon that will chain between enemies. Now add in a 21 snipers mark and the. So for a skill like Lightning Arrow, it's already decent, potentially very good. 3. The easiest skill to scale for very very slow projectile speed was Anomalous Fireball , with 50%+ quality it reaches 100%+ reduced projectile speed (capped at 99%), so a single fireball stays in the air for 157 seconds. Vaal Venom Gyre is a claw/dagger attack skill that does not deal damage directly, but instead temporarily increases your maximum number of Venom Gyre Venom Gyre Attack, Projectile, Chaos, Duration Level: (1-20) Cost: (5-7) Mana Attack Speed: 120% of base Attack Damage: (125-165)% of base Effectiveness of Added Damage: (125. IS deals little to no damage at close range (sortof) so you basically only dealing damage with returning projectiles which is the same if you put totems far from target. Projectiles are fired in random directions. Anomalous faster projectiles before 3. Divergent Venom Gyre - Our primary skill, Throws projectiles that deal elemental damage. So for a skill like Lightning Arrow, it's already decent, potentially very good. Requires a Dagger or Claw. Cast Time: 0. 15% increased Projectile Speed. 5 million and change - unless some new tech is found to further increase it. But ever since they changed the Inevitability jewel, Rolling Magma (Magma Orb) has lost its 4 additional projectiles and it now feels sooo bad (you used to run 2 jewels). Payment: Visa, PayPal, Skrill, Cryptocurrencies. You see, the. Return Projectiles don't work with ball lightning even though tooltip says they do. This used to be used to great effect with Vengeant Cascade and Hydrosphere, which led to Hydrosphere being limited to 1 collision per second. Since these pods are not spawned at the same time, the "multiple projectiles cannot hit the same target" is not triggered for the 6th pod. Requires Level 48. 3. Requires Level 38. Cost & Reservation Multiplier: 150%. The 1st pod is spawned first, then 2nd pod, etc. Was theorycrafting my next build and I thought using the Anomalous Faster Projectiles support gem could be interesting, but the wording was confusing to me so I decided to test it a bit. Projectiles from Supported Skills deal 61% less Damage while Returning. Souls Per Use: 30. . If that target is in the way of some of the returning projectiles then one of them can hit it but the others will not. Last bumped on Jun 1, 2022, 10:33:25 AM. Projectiles have (0–20)% chance to Return to you. Frost Blades Attack, Projectile, Melee, Strike, Cold Level: (1-20) Cost: 6 Mana Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Projectiles from Supported Skills Return to you from final target. This means that on. Pierce has first priority for projectile behaviours, followed by fork, chain, then return. Corrupted No. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Because the projectiles are spawned by the fissure, but the fissure despawns itself after creating the projectiles, they do not have a source to return to and default. Once it's hit one target, a regular projectile cannot hit the same target again. The total distance for projectiles is 150 units. Fury Valve absolutely should not be used in any other scenario. Barrage Support is a support gem which modifies bow and wand attack skills to fire additional projectiles in succession, much like the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation. with slower projectiles it took 7. Members Online. 39% more assuming the mob is stationary to hit with the return. "Projectile skills deal less damage" Sounds global. Projectile "Projectile Damage" redirects here. Skill functions and interactions. This is only 20% more damage. With the changes you are making to returning projectiles, leaving Vengeant Cascade with a 100% chance for projectiles to return is like giving every attack build a free Nimis ring. 5% increased Projectile Speed This is a Support Gem. Cost & Reservation Multiplier: 150%. Path of Exile Wiki editing functions. This means projectiles will return if they collide with a target and don't pierce/chain/fork/etc from it, where before they would not have done so. Chaining off hydrosphere will proc secondary skill effects, including Spectral Shield Throw (SST)'s secondary shard projectiles. Caught projectiles spiral outwards when you use Whirling Blades and do not return. When it collides with something it will shatter,. 5% increased Projectile Damage This is a Support Gem. Raine_Live. 22, Cobra Lash’s projectiles deal damage twice at the cost of 61% lower damage output on the return. In comparison, Freezing Pulse still has 4 additional. It also doesnt come up in pob at all for me. " I am wondering:Venom Gyre is a claw/dagger attack skill that throws a projectile that deals chaos damage with a chance to poison. This means that if you had split, pierce, fork, chain, and return supporting the same skill, it would first split from the first target toward. Hertzdonut2 is correct. Cast Time: 1. Ice spear hits the enemy with its first form then pierce and returns back thanks to new returning projectile gem and hits again the enemy with its second form. 1. Skills gems that create projectiles usually have the Projectile or Bow gem tag. 38=5. Base duration is 12. Most sources of Returning were Final-Target-Returning. POE 3. The projectiles do the same damage as the initial hit when the damage is unmodified. Now it's day2, how good actually is it? From poe ninja deadeye is pretty dominating, so that might explain it's decent? Is it safe to start builds around it? Maybe not as OP as VC but good enough? 33 Sort by: Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. Will the change of its wording also change the effect to stop working with ball lighting? Other return effects do not work with ball lightning. Skills that can "shotgun" when returning should be. When that footage was recorded, extra projectiles just straight up added extra projectiles to each attack, which caused huge numbers of oddly flying projectiles. 65 sec Critical Strike Chance: 6. GMP + LA + Return => 5 projectiles go out, 5 projectiles return. It all depends on how Attack Projectiles Return after Hitting Targets interacts with m y dagger of choice: Combined with Powerful Precision, enemies on full life at close range would have a +200% chance to receive a crit from a Deadeye. If Point Blank is allocated, it is a roughly 1. Trade . Returning Projectiles Support is a support gem which causes projectiles to re. Its possible that deadeye node that chains on ground hit would fall under the same conditions. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. Numbers will look weaker than the build realistically performs. Well we are the damn fool bro. Level: (1-20) Cost: (8-20) Mana. Obvious enough, "projectile attack damage" versus "projectile damage. Scale projectile speed if your duration is higher than 3 seconds (slower projectiles is much less of a %more multiplier in certain limiting cases). Numbers will look weaker than the build realistically performs. Assuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. Reduces the maximum range of Spectral Throw projectiles, allowing them to start returning sooner, hitting enemies a second time. Supported Skills' Projectile Attack Hits deal up to 30% more Damage to targets at the start of their movement, dealing less Damage to targets as the projectile travels farther. Adjustments made for more self-comfy. Numbers will look weaker than the build realistically performs. On it's face that reads as a base double damage multiplier on your primary projectile provided it goes through the target via any projectile behavior and. At 10+ projectiles the diminishing return is TERRIBLE without the perpendicular enchant, this because projectile count just increases the length of the line, so at 10+ arrows the line just gets super long and most of it will fall off target, even on big bosses. A place to talk about POE builds, mechanics and interactions. 00% Effectiveness of Added Damage: 60% Projectile Speed: 400 AoE Radius: 22 Requires Level 28 Fires a slow-moving projectile that periodically damages enemies in an area around it with bolts of lightning. Chain Support also works with non-projectile skills that can chain, which are currently Orb of Storms Orb of Storms Lightning, Spell, AoE, Chaining, Orb Level: (1-20) Cost: (4-16) Mana Cooldown Time: 0. 61% less damage returning is 39% more damage overall and it takes up the 6 gem slot without Nimis. With very little investment, that pretty much doubled most of attack projectile damage. Pretty neat, but we can go further. 22 that focuses on speed, explosion, and survivability. Cost & Reservation Multiplier: 110% Requires Level 18 Supports projectile skills. 3/7. This build only has about 4k health, but I stacked a lot of defenses to reduce Glass Cannon. Full passive skill tree and gem link breakdown for our Spectral Throw Champion build, updated for Ultimatum 3. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Returning projectiles can hit the same enemy a second time, yes. It does not matter if the projectile is traveling "forwards" or is "returning". 65 sec Critical Strike Chance: 5. l don't believe there are arrow skills that explode at the end of travel like fireball, so snipers mark will only be doubling your damage, not multiplying it by the. I'll try this on my Ice Shot build. Requires a Dagger or. the order is: 1 ⇒ 2. Yesterday we announced Ruthless, a new way for players to make their journey through Wraeclast even more challenging. 00%. You can get +3 pierce from the tree for a few nodes. Return Projectile Support Creates A New Potential League Starter | PoE 3. Enemies can. 4. So 26% of main skills have projectile tag vs 50% of builds having projectile tag. If it is ranged you might have a problem because of the triangular shape since the projectiles returns from the split position to the. Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports projectile skills. Effectiveness of Added Damage: 240%. 21 Simplified projectile returning. +++ The Return of HoA: Returning Projectiles and Anomalous Faster Projectiles are in maps the new support: doubled returning projectiles with changed projectile behaviour after piercing +++ The leading and most successful guardian-minion-build (1. Supported Skills deal 0. 5% increased Projectile Speed This is a Support Gem. The "from final Target" part made me worried that perhaps the projectile had to hit something to return to you (as. Release to fire it, leaving spore pods in its. It does not grant a bonus to your character, but to skills in sockets. The TS enchant is for +1 secondary projectile, NOT a free GMP/LMP and those 3 proj will NOT shot gun per gem instance. It causes projectiles to return and pierce all targets while returning. Projectile Speed: 2250 Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Venom Gyre has the actual good version of return that is shared by Reach of the Council where it doesn't require hitting a target and the projectiles just return unconditionally. Returning projectiles will move away from the player. New notable Vengeant Cascade causes: "15% increased Projectile Speed, Attack Projectiles Return to you from final Target, Returning Projectiles Pierce all Targets". Critical Strike Chance: 5. Regex. It has fourth priority for projectile behaviors,. The projectile barrages have no spread mod affects barrages from the Barrage Barrage Attack, Projectile, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (47-54)% of base Effectiveness of Added Damage: (47-55)% Requires Level 12 After a short preparation time, you attack repeatedly with a ranged weapon. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. Projectiles are entities which are produced by a spell or ranged attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. The projectile returns to the original firer. The community has had a lot of questions about Ruthless, so today we've gathered the answers to some of the most frequently asked questions. If you don’t have the first three and when your projectile hits an enemy it will return to you. So this gem helps a lot with. Fury Valve lets us scale the number of split. 3/8. 15% increased Projectile Speed; Attack Projectiles Return to you from final Target; Returning Projectiles Pierce all Targets;. Mark said "with no AoE increase" because increasing AoE radius allows projectiles to travel further than 20 units. about an unreleased skill) then requirements for a PoB may be waived. It´s unplayable without. Caught projectiles spiral. I believe the same happens with chain, but in a different way. 3. . A set of projectiles that are created simultaneously - including ones that were split off or forked - shares a collision list, and a separate collision list for returning. 5% increased Projectile Damage This. Attack projectiles return to you from hitting final target. With sniper's mark splitted projectiles will also return. Saw your build and tried it in SSF ruthless. Returning Projectiles Support. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. If you add a second chain, you would also chain from wall to B to A adding 1 additional hit. needs to be narrowed down by testing) on FB projectile speed when it starts returning projectiles when in open layout (it does not return proj unless you invest in proj speed). 21 because the mechanics of returning projectiles were changed and are now working for pretty much any type of projectile which represents a 20-40% dmg buff. This means that if you had split, pierce, chain, and fork supporting the same skill, it would first split from the monster, then pierce to it's maximum number of pierces, then fork, then chain to its maximum number of chains. Effectiveness of Added Damage: 38–44%. 77 = ~1 (base+RP) x lost dmg link. )Pinpoint Support. PoE Returning Projectiles Support. Tag: Support, Projectile. Level 15. Vengeant Cascade is a passive skill that increases the speed of projectiles that return, such as arrows and bolts. -----Stream and social media-----Streaming daily at 11:00 am U. Also since the projectiles need to hit something and fail to pierce/fork/chain its completly unreliable to use. In this video I unpack the mechanics of distance limits and the Pierce - Fork - Split - Chain - Return - Fizzle Out order. Greater Volley Support is a support gem that adds additional projectiles to a linked projectile gem, similar to Greater Multiple Projectiles Support (GMP). Far Shot does not have any equivalent wording. Projectiles won't interact with enemies that have already interacted with projectiles from that set of projectiles (ie ones created at the same time from the same skill use, or the returning projectiles from the same skill use which is considered a different set). Quality 20. This unique feature of Ice Spear makes it ideal for damaging distant targets, but at the same time. Continue reading "PoE Projectiles. The theory is that if we hit the snipers marked enemy with the single projectile, all the split projectiles will return back to the main target for a lot of single target damage. 1. Chain + 2 projectiles + Focal point + Gathering winds. 'Return' is a projectile mod that comes after all the other ones - split, pierce, fork and chain. yobobly •. Can Store 1 Use. Mechanics. Now all effects that cause projectiles to return do so in any case that they can. Shrapnel BallistaAttack, Projectile, Totem, Physical, BowLevel: (1-20)Cost: (5-11) ManaAttack Speed: 50% of baseAttack Damage: (38-44)% of baseEffectiveness of Added Damage: (38-44)%Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. It’s too early to say anything at the moment. This is a major damage and quality of life improvement. So with two two flame walls you can split each projectile into 4. 21 to see what happens to TS, it used to be that the secondary projectiles dont return but the primary ones do, so it would only be a significant dps boost when paired with sniper's mark since the split turns into tornado far from the target, for only little chance at shotgunning. It costs 2 Golden + 1 Amber Oil. Case: Divergent Lightning Trap projectiles have 20% chance to return. Corrupting Fever Champion is a top-tier map blasting build in POE 3. wording is the same as for other returning projectiles: Nimis Topaz Ring Requires Level 48 +(20-30)% to Lightning Resistance +(30-50) to Dexterity (25-35)% increased Projectile Damage Projectiles Return to you Projectiles are fired in random directions Vengeant Cascade Notable Passive SkillAssuming 50% less damage for returning projectiles, that'd still be a 50% more damage support gem IF all returning projectiles hit. This straight up doubles your damage if you aren't already using Point Blank. Last league I really wanted to try out this mechanic but I wasn’t able to afford the nimis ring. Returning "works" according to PoE's mechanics, it's just not particularly useful on Ball Lightning unless you can push an enemy against a wall at the exact distance that the returning projectile will get extra hits. Vengeant Cascade makes your primary projectiles return. 3) x 0. Added a new Dexterity/Strength Support Gem - Sadism: Supports any skill that hits enemies, causing Damaging Ailments inflicted by them to deal damage faster, but causes the inflicted. The LGs predominantly use a spell projectile that deals lightning damage which can be made to return utilizing Pierce and Anomalous Faster Projectiles Support. What you lose (in general, some apply to single target): damage as returning projectiles may not hit anything (enemy is in different place) chain/fork because of reason 1) Ailment effect - less damage = less shock effect. Now Lightning Arrow got even more with its Vaal version, that is awesome to kill bosses. 153K subscribers in the PathOfExileBuilds community. 487 or about 4. 22:- The 11 Searing Bond Build (eirikeiken)Nimis. -Can catch up to 30 Returning Projectiles. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Every lightning trap already invests in pierce. Magma projectiles: On a successful hit Molten Strike will launch a number of projectiles a variable distance in different directions before each lands simultaneously, hitting in a circular area around each projectile. Fun while it lasted, a common refrain for POE. Projectiles from Supported Skills Return to you. Of the 5 projectiles, only one hit can happen. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Sorry it took a while to update, but with the changes to "Vengeant Cascade", and with no first hand experience with how "Returning Projectiles Support" would work, I didn't know if the build would still be viable or notSupports attack skills. Newe barrage support gem gives at lvl 20: +3 projectiles fired in sequence, at 38% damage efficiency, with slightly longer total attack time. Projectiles Return to you at end of flight. Projectiles from Supported Skills Return to you Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. With the ability to fire Kinetic Blast from Wand at hordes of enemies and apply Corrupting Fever stacks, this build is capable of clearing the map with ease. 2Gem level progression. The "well, akshually" answer here is that increasing the number of projectiles for LA does increase your single target damage, but only under certain specific conditions. 22 Important Details -::-Spoiler. This can only be done with the hydrosphere gimmick. The returning proj by default can pass through/hit enemies on the way back but will deal no DMG on the return hit. Attack Speed: 120% of base. Rolling Magma. Mechanics. Previously some effects that caused projectiles to return specified they only did so at the end of their flight, others only from a final target, and a few from either case. Pierce is a behaviour of projectiles that enables them to pass through targets they hit, continuing along their original trajectory. 9's Conquerors of the Atlas release, this is still accurate as of 3. (PoE Trial of the Ancestors 3. Return Projectile Support Creates A New Potential League Starter | PoE 3. Cost: 8–20 Mana. Both can be used with any projectile skill. 21. Buy PoE Currency Cheap. It creates a geysir that lasts 8 seconds and fires 32 projectiles baseline over its 8 second lifespan. With this guide, you should have a higher level. If you fire one projectile before barrage and assuming every projectile hits, you get: -: 4 projectiles (x4 multiplier) -: 38% damage efficiency (x0. For example - Kinetic Blast. In The Forbidden Sanctum expansion, we've introduced several new gems and made some changes to existing ones. This support also provides more projectile damage. 5% increased projectile Speed Projectiles have 3% chance to Return to you from final Target Supported Skills deal 0. Anomalous Returning Projectiles Support Anomalous Returning Projectiles Support is a new Dexterity Support Gem. Members Online. 0. Projectiles from Supported Skills have (1-18)% chance to Return to you an additional Time. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. 3+ arrows. PoE Projectiles 3. Targets can be hit once on the way out and once on the way back, however, the specific target they return from is only hit once. Quality 23. Requires Level 38. Added a new Dexterity / Strength Support Gem. Projectiles from Supported Skills deal (70-61)% less Damage while Returning Projectiles from Supported Skills Pierce all Targets while Returning Additional Effects per 1% Quality: Supported Skills have 0. 55%+ projectile speed.